Marshall Short
1425 SW Clay, Apt 101
Portland, OR 97201
503-734-8079
Objective
I am seeking employment as a 2D/3D Artist in and around Portland, Oregon.
Be it developing new designs, illustrating concepts or rending and texturing 3D characters, environments or props; I am the man for the job. I am also always interested in opportunities to learn new software and work with other art mediums.
Education
The Art Institute of Portland
Bachelor of Fine Arts, Game Art and Design, June 2007
Qualifications
I am able to work both independently and as part of a team. I have a strong background in traditional art and years of experience using industry software which allows me to adapt and excel as a creative artist.
Software
2D: Photoshop - Illustrator - Flash
3D: Maya - 3DSMax - Zbrush - Mudbox
Other: Dreamweaver - Premiere - After Effects - Acrobat
Traditional: Illustration - Painting - Sculpting
Related Work History
Technical Support Professional at Stream International
July 2007 - January 2008
-Provided Technical Support for Adobe Creative Suite 3 applications.
Art Lead for Half Life 2 Class Mod Project
Winter 2006 - Spring 2007
-Communicated with programmers and engineers to ensure the output of the Art Team was scheduled on time and met the back end requirements to function correctly within the game engine.
-Worked with the design cabal, writers and level designers to ensure the art style stayed consistent with the source material and to ensure the end assets fulfilled the needs of story and game play.
-Reviewed assets and worked with artists to ensure quality models and textures.
-Drew world and character concepts.
-Modeled and textured low poly modular and dynamic assets.