Marshall Short

1425 SW Clay, Apt 101

Portland, OR 97201

503-734-8079

Marshallshort.com

short@marshallshort.com

 

Objective

I am seeking employment as a 2D/3D Artist in and around Portland, Oregon.

Be it developing new designs, illustrating concepts or rending and texturing 3D characters, environments or props; I am the man for the job. I am also always interested in opportunities to learn new software and work with other art mediums.

 

Education

The Art Institute of Portland

Bachelor of Fine Arts, Game Art and Design, June 2007

 

Qualifications

I am able to work both independently and as part of a team. I have a strong background in traditional art and years of experience using industry software which allows me to adapt and excel as a creative artist.

 

Software

2D: Photoshop - Illustrator - Flash

3D: Maya - 3DSMax - Zbrush - Mudbox

Other: Dreamweaver - Premiere - After Effects - Acrobat

Traditional: Illustration - Painting - Sculpting

 

Related Work History

Technical Support Professional at Stream International

July 2007 - January 2008

-Provided Technical Support for Adobe Creative Suite 3 applications.

 

Art Lead for Half Life 2 Class Mod Project

Winter 2006 - Spring 2007

-Communicated with programmers and engineers to ensure the output of the Art Team was scheduled on time and met the back end requirements to function correctly within the game engine.

-Worked with the design cabal, writers and level designers to ensure the art style stayed consistent with the source material and to ensure the end assets fulfilled the needs of story and game play.

-Reviewed assets and worked with artists to ensure quality models and textures.

-Drew world and character concepts.

-Modeled and textured low poly modular and dynamic assets.